/ultra

Ultra Spectra

Primary LanguageC++MIT LicenseMIT

Logo Ultra Spectra

Cpp-Badge C-Badge License-Url DevSkim MSBuild

Attention: Currently under construction, heavy development, and in an early stage. This project was restarted from scratch. Switch to the 'prototype' branch to get the most out of it.

I embarked on this journey to create Ultra Spectra, a dynamic game engine framework. My motivation? Simple – it's immensely enjoyable, and coding is my passion.

Now, let's address the elephant in the room: am I reinventing the wheel? Look around the market – each day, a "new" solution emerges for age-old problems.

Crafting the Foundation

Supported Development Environments:

  • Visual Studio 2022 >v17.7

For VS2022 Enthusiasts

  1. Run 'prepare.bat' to build the Visual Studio solution.
  2. In your developer console, execute 'msbuild'.

Aspirations

While this project has educational roots, it also holds the promise of intrigue. My goals include:

  • Creating a versatile game engine framework compatible across platforms and APIs
  • Crafting an intuitive game editor catering to diverse needs
  • Not a rival to Unity, Unreal, and their ilk, but a sidekick for "have-fun" projects

Features at a Glance

Note: Windows is the central development platform. As such, it'll be the initial recipient of all the goodies.

Features are my canvas. For the rest, I wield libraries like any other creator.

@Work

Everything revolving around the application and its renderer.

On the Horizon

Expect a slew of surprises until my satisfaction knows no bounds!

Legalities

Several third-party libraries power this project.

Let's embrace the future of gaming together! 🎮🌟🚀