This is a lib and quick demos that implement the very minimal subset to show current status, and have callbacks for where a more complete game would do more things. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is.
PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs.
The most up to date documentation for Rich Presence can always be found in our developer site!
Zeroith, you should be set up to build things because you are a game developer, right?
First, head on over to the Discord developers site
and make yourself an app. Keep track of Client ID
-- you'll need it here to pass to the init
function.
Download a release package, extract it, add /include
to your compile includes, /lib
to your
linker paths, and link with discord-rpc
.
Note that the release packages were compiled using Visual Studio 2015, so the Visual C++ Redistributable for VS2015 will be a requirement for your game. If you wish to avoid this dependency, you should compile the libraries yourself using whatever dependencies are already in your game.
There's a CMake file that should be able to generate the lib for you; I use it like this:
cd <path to discord-rpc>
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=<path to install discord-rpc to>
cmake --build . --config Release --target install
Sometimes I use the generated project files. There are a couple of CMake options you might care about:
flag | default | does |
---|---|---|
ENABLE_IO_THREAD |
ON |
When enabled, we start up a thread to do io processing, if disabled you should call Discord_UpdateConnection yourself. |
BUILD_SHARED_LIBS |
OFF |
Build library as a DLL |
You can also try the build.py
script for an easy compile for whatever OS you are on.
This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command.
This is a sample Unity project that wraps a DLL version of the library, and sends presence updates when you click on a button.
This is a sample Unreal project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI.