Typescript-ReactJS-WebRTC-1-N-P2P
- 1:N communication (peer to peer)
- React with Typescript
- Node.js as a Signaling server
- Docker
# server use 8080 port
# web use 8085 port
# You can connect to http://localhost:8085
cd Typescript-ReactJS-WebRTC-1-N-P2P
docker-compose up -d
2. Non-Docker version(Node.js and React.js)
You need to install Node.js
cd Typescript-ReactJS-WebRTC-1-N-P2P
npm install
node server.js
cd web
npm install
npm start
If you want to increase the total number of people change server.js file
// change maximum value
16 const maximum = 4;
device |
description |
CPU |
AMD Ryzen 5 3600 6-Core Processor 3.59GHz |
RAM |
32GB |
GPU |
NVIDIA GeForce RTX 2060 SUPER |
OS |
Windows 10 Pro |
- all clients and server were in same devices
- a video conference style
Client side performance(Chrome browser CPU usage)
the number of users |
P2P/Mesh(Signaling Server) |
SFU(Media Server) |
2 |
4% |
5% |
3 |
10% |
8% |
4 |
22% |
9.5% |
5 |
34% |
18% |
6 |
47% |
25% |
7 |
64% |
30% |
8 |
80% |
30% |
Server side performance(CPU usage)
the number of users |
P2P/Mesh(Signaling Server) |
SFU(Media Server) |
2 |
0.1% |
2% |
3 |
0.1% |
13% |
4 |
0.1% |
24% |
5 |
0.1% |
32% |
6 |
0.1% |
41% |
7 |
0.1% |
48% |
8 |
0.1% |
50% |
SFU Server (Media Server)
- The SFU server has lost its real-time performance since it had 6 clients.
- Some images were stopped when there were more than 7 clients.
- SFU Server had significantly higher CPU usage than Signaling Server.
- Client-side CPU usage decreased by approximately half when using SFU Server.
Signaling Server (P2P/Mesh)
- There was a slight delay as the client increased, but the video did not stop.
- The CPU usage of the Signaling Server was kept at 0.1%.
- As the number of clients increased, the CPU usage of the client increased significantly.