Pinned Repositories
GdxDemo3D
3D demo game built with libGDX
helloJME
a standalone JMonkeyEngine hello world App
jna-lua
A JNA backed, JSR-223 compliant Lua language binding for Java.
jpy
jtcl
JTcl is an implementation of Tool Command Language written in Java
LaTeXText
Inkscape extension to render text as Latex
luaj
Lightweight, fast, Java-centric Lua interpreter written for JME and JSE, with string, table, package, math, io, os, debug, coroutine & luajava libraries, JSR-223 bindings, all metatags, weak tables and unique direct lua-to-java-bytecode compiling.
luajava
LuaJava is a scripting tool for Java. The goal of this tool is to allow scripts written in Lua to manipulate components developed in Java. LuaJava allows Java components to be accessed from Lua using the same syntax that is used for accessing Lua`s native objects, without any need for declarations or any kind of preprocessing. LuaJava also allows Java to implement an interface using Lua. This way any interface can be implemented in Lua and passed as parameter to any method, and when called, the equivalent function will be called in Lua, and it's result passed back to Java.
nifty-gui
Your Open Source Java OpenGL GUI. Interactive user interfaces for games or similar applications. LWJGL, JOGL, JME or Java2d rendering.
tactcl
A self-contained TCL distribution including an updated fork of TclJava
fabrice-ducos's Repositories
fabrice-ducos/luaj
Lightweight, fast, Java-centric Lua interpreter written for JME and JSE, with string, table, package, math, io, os, debug, coroutine & luajava libraries, JSR-223 bindings, all metatags, weak tables and unique direct lua-to-java-bytecode compiling.
fabrice-ducos/luajava
LuaJava is a scripting tool for Java. The goal of this tool is to allow scripts written in Lua to manipulate components developed in Java. LuaJava allows Java components to be accessed from Lua using the same syntax that is used for accessing Lua`s native objects, without any need for declarations or any kind of preprocessing. LuaJava also allows Java to implement an interface using Lua. This way any interface can be implemented in Lua and passed as parameter to any method, and when called, the equivalent function will be called in Lua, and it's result passed back to Java.
fabrice-ducos/GdxDemo3D
3D demo game built with libGDX
fabrice-ducos/LaTeXText
Inkscape extension to render text as Latex
fabrice-ducos/helloJME
a standalone JMonkeyEngine hello world App
fabrice-ducos/jna-lua
A JNA backed, JSR-223 compliant Lua language binding for Java.
fabrice-ducos/jpy
fabrice-ducos/jtcl
JTcl is an implementation of Tool Command Language written in Java
fabrice-ducos/nifty-gui
Your Open Source Java OpenGL GUI. Interactive user interfaces for games or similar applications. LWJGL, JOGL, JME or Java2d rendering.
fabrice-ducos/tactcl
A self-contained TCL distribution including an updated fork of TclJava
fabrice-ducos/python-quickstart
A minimal framework for starting a Python project, with support of packaging, and language agnostic launcher.
fabrice-ducos/telnetd-x
Automatically exported from code.google.com/p/telnetd-x
fabrice-ducos/travis-tutorial