Quickly save and restore materials for selected objects
This project uses some environment variable to make it portable
- ADSK_3DSMAX_x64_2016: 3ds max root folder
- ADSK_3DSMAX_SDK_2016: Autodesk 3Ds Max C++ SDK
- wxwin: wxwidgets release headers folder (see: How to use wxMSW Binaries to know how to propely install WxWidgets)