Pinned Repositories
Celeste
Celeste Bugs & Issue Tracker
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dm-ticket
大麦网自动购票, 支持docker一键部署。Damai automatically purchases tickets, running in docker container.
fakestuff.github.io
HuntWheel
ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
LearnRua
Rua 101
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
fakestuff's Repositories
fakestuff/Celeste
Celeste Bugs & Issue Tracker
fakestuff/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
fakestuff/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
fakestuff/dm-ticket
大麦网自动购票, 支持docker一键部署。Damai automatically purchases tickets, running in docker container.
fakestuff/fakestuff.github.io
fakestuff/HuntWheel
fakestuff/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
fakestuff/LearnRua
Rua 101
fakestuff/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
fakestuff/MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
fakestuff/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
fakestuff/RayTracingInWeekEnds
fakestuff/SRPSubpassTestProject
fakestuff/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
fakestuff/TerrainGeneration
fakestuff/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
fakestuff/VK_RTX
fakestuff/VMSRP
fakestuff/VMSRP_DEMO