Pinned Repositories
caldera
Caldera data set from Call of Duty®: Warzone™
Celeste
Celeste Bugs & Issue Tracker
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
dm-ticket
大麦网自动购票, 支持docker一键部署。Damai automatically purchases tickets, running in docker container.
fakestuff.github.io
gigi
A framework for rapid prototyping and development of real-time rendering techniques.
HuntWheel
ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
LearnRua
Rua 101
fakestuff's Repositories
fakestuff/caldera
Caldera data set from Call of Duty®: Warzone™
fakestuff/Celeste
Celeste Bugs & Issue Tracker
fakestuff/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
fakestuff/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
fakestuff/dm-ticket
大麦网自动购票, 支持docker一键部署。Damai automatically purchases tickets, running in docker container.
fakestuff/fakestuff.github.io
fakestuff/gigi
A framework for rapid prototyping and development of real-time rendering techniques.
fakestuff/HuntWheel
fakestuff/ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
fakestuff/LearnRua
Rua 101
fakestuff/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
fakestuff/MaterialX
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
fakestuff/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
fakestuff/RayTracingInWeekEnds
fakestuff/SRPSubpassTestProject
fakestuff/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
fakestuff/TerrainGeneration
fakestuff/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing
fakestuff/VK_RTX
fakestuff/VMSRP
fakestuff/VMSRP_DEMO