fakestuff's Stars
Unity-Technologies/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
jagenjo/webglstudio.js
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
yusuketokuyoshi/VSGL
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
unitycoder/UnityMobilePaint
Public repository for MobilePaint issues & requests
zhai-xiao/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
electronicarts/CnC_Remastered_Collection
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
GameTechDev/DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
SebLague/Clouds
Cloud rendering test
0lento/OcclusionProbes
Unofficial Occlusion Probes Package, requires Unity 2019.1+
Unity-Technologies/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
playdeadgames/publications
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
microsoft/PowerToys
Windows system utilities to maximize productivity
slipster216/OffScreenParticleRendering
Off Screen Particle Rendering system for Unity
StarsX/ComputeRaster
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
JarkkoPFC/meshlete
Chop 3D objects to meshlets
slembcke/Tina
Tina is a teeny tiny, header only, coroutine and job library.
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
IndieVisualLab/UnityGraphicsProgrammingSeries
書籍「Unity Graphics Programming」シリーズのPDFコレクション
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
MatchbookLab/local-persist
Create named local volumes that persist in the location(s) you want
haishanh/yacd
Yet Another Clash Dashboard
wodeni/nimo-markdown-cv
Maintain your CV in Markdown :sparkles:
GuardHei/SRP
A customized forward+ render pipeline for Unity
phi-lira/CustomSRP
Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
dfranx/SPIRV-VM
Virtual machine for executing SPIR-V
kiryha/Houdini
Houdini pipeline and learning database