Pinned Repositories
-Computational-Geometry-Algorithms
Basic algorithm of computational geometry
2D-Mesh-Manipulation
Algorithm_Interview_Notes-Chinese
2018/2019/校招/春招/秋招/算法/机器学习(Machine Learning)/深度学习(Deep Learning)/自然语言处理(NLP)/C/C++/Python/面试笔记
Assignment-Submission-System
Assignment-Submission-System base on Django
CUDA-Matirx-Multiplication
GAMES101-Homework
HairSimulateAndRenderDemo
interview
📚 C/C++ 技术面试基础知识总结,包括语言、程序库、数据结构、算法、系统、网络、链接装载库等知识及面试经验、招聘、内推等信息。
neural-networks-and-deep-learning
This is my assignment on Andrew Ng's course “neural networks and deep learning”
TensorFlow
This is about learning TensorFlow
fanghao6666's Repositories
fanghao6666/neural-networks-and-deep-learning
This is my assignment on Andrew Ng's course “neural networks and deep learning”
fanghao6666/EffectiveModernCppChinese
《Effective Modern C++》翻译 - 已完成
fanghao6666/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
fanghao6666/3D-Machine-Learning
A resource repository for 3D machine learning
fanghao6666/AutoLOD
Unity Automatic LOD generation + scene optimization
fanghao6666/Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
fanghao6666/CodeSpaceTest
This is a test repository for codespace
fanghao6666/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
fanghao6666/CUDA-Programming-Guide-in-Chinese
This is a Chinese translation of the CUDA programming guide
fanghao6666/delaunator
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
fanghao6666/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
fanghao6666/Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
fanghao6666/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
fanghao6666/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
fanghao6666/gitignore
A collection of useful .gitignore templates
fanghao6666/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fanghao6666/meshlete
Chop 3D objects to meshlets
fanghao6666/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
fanghao6666/named_entity_recognition
中文命名实体识别(包括多种模型:HMM,CRF,BiLSTM,BiLSTM+CRF的具体实现)
fanghao6666/OpenGL-Renderer
Modern OpenGL renderer written in C++17
fanghao6666/Pilot
Pilot – mini game engine for games104
fanghao6666/RenderEngine
A 3D Render engine built on top of OpenGL
fanghao6666/RTXGI
RTX Global Illumination (RTXGI)
fanghao6666/TessellationDemo
fanghao6666/UnityMeshSimplifier
Mesh simplification for Unity.
fanghao6666/Vulkan
Examples and demos for the new Vulkan API
fanghao6666/Vulkan-Samples
One stop solution for all Vulkan samples
fanghao6666/VulkanTutorial-VisualStudioProjectFiles
Tutorial for the Vulkan graphics and compute API
fanghao6666/XRender
fanghao6666/Zillum
CPU renderer