farisawan-2000
I like reverse-engineering and video game hacking. Known for making all sorts of fun experiences in N64 games.
Virginia
Pinned Repositories
auto-decompiler
Tools to make decompilation of Nintendo 64 games simple and elegant
cfront-3
A research repository into AT&T Cfront, now converted to build with a modern compiler
evangelion
WIP Decompilation of the only anime game on N64
hey_you_pikachu
Decompilation of "Hey You, Pikachu!" (mainly for analyzing the voice library)
kirby64
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
mksprite2
A new way to import sprites and backgrounds for Nintendo 64 homebrew using S2DEX, complete with animation support
n64gamejam-2
My game jam written for the N64Brew Homebrew Game Jam #2. This is the world's first homebrew written using the Turbo3D graphics system.
superman
Superman 64 Decomp
turbo3d
(kinda) labeled disasm/potential mods of gspTurbo3D
farisawan-2000's Repositories
farisawan-2000/kirby64
A work-in-progress decompilation of Kirby 64: The Crystal Shards, brought to you.
farisawan-2000/evangelion
WIP Decompilation of the only anime game on N64
farisawan-2000/auto-decompiler
Tools to make decompilation of Nintendo 64 games simple and elegant
farisawan-2000/superman
Superman 64 Decomp
farisawan-2000/cfront-3
A research repository into AT&T Cfront, now converted to build with a modern compiler
farisawan-2000/mksprite2
A new way to import sprites and backgrounds for Nintendo 64 homebrew using S2DEX, complete with animation support
farisawan-2000/hey_you_pikachu
Decompilation of "Hey You, Pikachu!" (mainly for analyzing the voice library)
farisawan-2000/turbo3d
(kinda) labeled disasm/potential mods of gspTurbo3D
farisawan-2000/libgdl
if you don't feel comfortable looking at reverse engineered code from a leaked library, then leave this repo
farisawan-2000/libreultra
A matching decompilation of libultra by a couple of clever folks. This fork has changes specific to Kirby 64.
farisawan-2000/n64gamejam-2
My game jam written for the N64Brew Homebrew Game Jam #2. This is the world's first homebrew written using the Turbo3D graphics system.
farisawan-2000/papermario
WIP decompilation of Paper Mario
farisawan-2000/S2DEX
farisawan-2000/ultralib
Reverse engineering of libultra
farisawan-2000/libfprint-personal
my fork of https://gitlab.freedesktop.org/3v1n0/libfprint
farisawan-2000/mk64-2
A Mario Kart 64 decompilation, brought to you by a bunch of clever folks.
farisawan-2000/2639Engine
Me learning Vulkan to keep up with graphics technologies from not 1996 (windows only for now because my linux machines dont actually support all of vulkan!)
farisawan-2000/asm-processor
Allows MIPS assembly to be inlined into MIPS C files on compilers that don't support it. This fork allows Kyoto Microcomputer GCC to take advantage of this functionality
farisawan-2000/dinosaur-planet
A WIP decompilation of Dinosaur Planet for the Nintendo 64
farisawan-2000/HackerSM64
Fork of the ultrasm64 repo by CrashOveride which includes a lot of patches that make creating a romhack easier, too many to list here. Check the readme for details
farisawan-2000/kirby64progress
a website tracking progress of farisawan-2000/kirby64
farisawan-2000/Kirby64Recomp
ok fine i'll use cmake
farisawan-2000/libultra-zig
zig port of libultra
farisawan-2000/minivmac
Porting this to N64
farisawan-2000/mischief-makers
In-progress decompilation of mischief makers for the N64.
farisawan-2000/N64-Precomp-Example
Example project of using a "Precomp" setup for working with in-progress decomps
farisawan-2000/n_aspMain
a disassembly of the n_aspMain microcode found in Dinosaur Planet
farisawan-2000/sms
A decompilation of Super Mario Sunshine brought to you by a bunch of clever folks.
farisawan-2000/splat
A binary splitting tool to assist with decompilation and modding projects
farisawan-2000/supertimetable