/bytepack

C++ Binary Serialization Made Easy: Header-only, configurable endianness, cross-platform, no IDL, no exceptions, and no macros

Primary LanguageC++MIT LicenseMIT

BytePack: Simple C++ Binary Serialization Library

BytePack: Simple C++ Binary Serialization Library Logo

License: MIT Windows build-test status GNU/Linux build-test status macOS build-test status

Header-only C++20 library primarily designed for network communication, focusing on efficient and flexible binary serialization and deserialization. It allows users to specify endianness and does not enforce specific standardization (IDL, metadata, etc.), making it highly adaptable for projects that rely on external interface, custom data formats, such as those found in Interface Control Documents (ICD), Interface Design Description (IDD), and similar specifications. BytePack seamlessly works with such specifications, making it straightforward to integrate into existing systems.

Features

  • Header-Only: Easy to integrate, just include bytepack.hpp in your project.
  • No Library-Specific Encoding: Avoids any custom encoding (IDL, metadata, etc.) facilitating interoperability and simplifying the troubleshooting of network packets.
  • Configurable Endianness Support: Choose the desired endianness for data serialization and deserialization.
  • No Exceptions: Ensures stable and predictable error handling.
  • No Macros: Designed without the use of preprocessor macros for cleaner and more maintainable code.
  • Flexible Buffer Management: Utilizes a non-owning mutable buffer concept for efficient memory management.
  • Easy to Debug and Customize: Clear and concise codebase makes debugging easy. Adaptable for customization to address specific requirements.
  • Cross-platform compatible: Tested on Windows, GNU/Linux and macOS.

Usage Example

This example illustrates the diverse applications and potential of BytePack, encouraging exploration of its many possible use cases.

// Sample struct for a conceptual usage scenario
struct SensorData {
  std::int64_t timestamp; // UNIX timestamp of measurement
  double value;           // Measured value
  char sensor_id[16];     // Identifier of the sensor

  void serialize(bytepack::binary_stream<>& stream) const {
    stream.write(timestamp, value, sensor_id);
  }

  void deserialize(bytepack::binary_stream<>& stream) {
    stream.read(timestamp, value, sensor_id);
  }
};

SensorData sensorData{ 1701037875, 23.6, "Sensor-001" };

// Default endianness is big-endian (network byte order).
// little-endian configuration: `bytepack::binary_stream<std::endian::little>`
// You can also supply your own buffer to serialize onto.
bytepack::binary_stream serializationStream(64); // 64 is the buffer size in bytes

sensorData.serialize(serializationStream);

bytepack::buffer_view buffer = serializationStream.data();

// e.g. char* dataPtr = buffer.as<char>();
std::uint8_t* dataPtr = buffer.as<std::uint8_t>();
std::size_t dataSize = buffer.size(); // returns the serialized data size in bytes
// you can send the dataPtr to a socket, etc.

// If you want to deserialize the data coming from a socket, etc.,
// you can initialize non-owning mutable buffer with the data pointer and size.
// e.g. `bytepack::buffer_view buffer(dataPtr, dataSize);`
bytepack::binary_stream deserializationStream(buffer);

SensorData sensorData_{};
sensorData_.deserialize(deserializationStream);

Requirements

  • Implemented in C++20 (uses concepts)
  • CMake 3.12 or higher.
  • GNU/Linux: GCC 10.1 or higher, Clang 11 or higher.
  • Windows: Visual Studio 2019 version 16.11.14 or higher.
  • macOS: Xcode 14.3 or higher.

Installation

Simply clone the repository or download the bytepack.hpp file and include it in your project.

git clone https://github.com/farukeryilmaz/bytepack.git

Include the library in your C++ project:

#include <bytepack/bytepack.hpp>

Design Philosophy

BytePack is a C++ library crafted with a clear focus on simplicity and flexibility in binary serialization, primarily for network communication. It does not enforce any standardization, versioning, or the use of Interface Description Language (IDL) in serialization, providing you with the freedom to define your data structures and protocols. This approach is ideal when interfacing with systems where data formats and protocols are defined externally, as is often the case in standards like IEEE 12207, Interface Control Documents (ICD), Interface Design Description (IDD), and other industry-specific specifications. It allows you to seamlessly integrate BytePack into diverse projects, accommodating a wide range of requirements and compliance standards.

For more details: Motivation & Design Philosophy of BytePack

Roadmap Draft (Community-Driven)

Read the Roadmap Draft document for more details.

Explore the detailed roadmap of BytePack. This living document includes various development stages from solid concepts to initial ideas, awaiting community feedback. Discover API explorations, feature considerations, and potential solutions.

Contributions and Feedback

Contributions are welcome! If you encounter issues, have suggestions, or want to contribute to the development of the library, please read the Contribution Guideline.

For any questions, feedback, or inquiries, you can also reach out to me directly:

  • Email: faruk [at] farukeryilmaz [dot] com
  • X (Twitter): @farukerylmz

License

BytePack is licensed under the MIT License.

Note: Example codes in the examples folder are provided for demonstration purposes only and is not covered under any specific license terms. Users are free to use it as they wish.