REminiscence README Release version: 0.2.2 ($date) ------------------------------------------------------------------------------- About: ------ REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3]. Compiling: ---------- Update the defines in the Makefile. The SDL, GL, GLEW and zlib libraries are required. Data Files: ----------- You will need the original files of the PC (DOS or CD) or Amiga release. If you have a version distributed by SSI, you'll have to rename the files and drop the 'ssi' suffix (ie. logosssi.cmd -> logos.cmd). To hear background music during polygonal cutscenes with the PC version, you'll need to copy the .mod files of the Amiga version : mod.flashback-ascenseur mod.flashback-ceinturea mod.flashback-chute mod.flashback-desintegr mod.flashback-donneobjt mod.flashback-fin mod.flashback-fin2 mod.flashback-game_over mod.flashback-holocube mod.flashback-introb mod.flashback-jungle mod.flashback-logo mod.flashback-memoire mod.flashback-missionca mod.flashback-options1 mod.flashback-options2 mod.flashback-reunion mod.flashback-taxi mod.flashback-teleport2 mod.flashback-teleporta mod.flashback-voyage To hear voice during in-game dialogues, you'll need to copy the 'VOICE.VCE' file from the SegaCD version to the DATA directory. Running: -------- By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). The savestates are saved in the current directory. These paths can be changed using command line switches : Usage: rs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') --levelnum=NUM Starting level (default '0') --shader=PATH Path to .xml shader (default none) Scaling : The original 256x224 resolution of the game can be upscaled by using external shader files. These can be downloaded from [4]. In-game hotkeys : Arrow Keys move Conrad Enter use the current inventory object Shift talk / use / run / shoot Escape display the options Backspace display the inventory Alt Enter toggle windowed/fullscreen mode Alt + and - change video scaler Ctrl S save game state Ctrl L load game state Ctrl + and - change game state slot Ctrl R toggle input keys record Ctrl P toggle input keys replay Debug hotkeys : Ctrl F toggle fast mode Ctrl I Conrad 'infinite' life Ctrl B toggle display of updated dirty blocks Ctrl M mirror mode (right - left swapped) Credits: -------- Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Nicolas Bondoux for sound fixes. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm [4] https://gitorious.org/bsnes/xml-shaders/source/shaders/OpenGL/v1.0