fchb1239/PhotonVR

tries to find rooms, cant find them so it creates a new one.

Opened this issue · 2 comments

this has been happening for FOREVER NOW, and i cannot seem to find a fix. everything is setup properly, i think

here is my error
Failed to join room - creating a new one
UnityEngine.Debug:Log (object)
Photon.VR.PhotonVRManager:HandleJoinError () (at Assets/Resources/PhotonVR/Scripts/PhotonVRManager.cs:401)
Photon.VR.PhotonVRManager:OnJoinRandomFailed (int16,string) (at Assets/Resources/PhotonVR/Scripts/PhotonVRManager.cs:397)
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinRandomFailed (int16,string) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:4306)
Photon.Realtime.LoadBalancingClient:CallbackRoomEnterFailed (ExitGames.Client.Photon.OperationResponse) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2631)
Photon.Realtime.LoadBalancingClient:OnOperationResponse (ExitGames.Client.Photon.OperationResponse) (at Assets/Photon/PhotonRealtime/Code/LoadBalancingClient.cs:2870)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback (ExitGames.Client.Photon.StreamBuffer) (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PeerBase.cs:877)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/EnetPeer.cs:577)
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands () (at D:/Dev/Work/photon-dotnet-sdk/PhotonDotNet/PhotonPeer.cs:1777)
Photon.Pun.PhotonHandler:Dispatch () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:232)
Photon.Pun.PhotonHandler:FixedUpdate () (at Assets/Photon/PhotonUnityNetworking/Code/PhotonHandler.cs:152)

Well are there any other players currently playing?