T'SoundSystem is a simple chiptune sound library.
It consists of three parts, platform dependent audio stream libraries,
chiptune device emulation libraries and music format playback libraries.
Early version was written in C++, but now I'm rewriting everything in various languages including Java,
JavaScript and C++. JavaScript version is mainly developed for now.
It covers from embedded devices like an Android phone to web browsers supporting Audio Data API,
or Web Audio API like latest Chrome, Firefox and Safari.
Status
Supported environment
Android (API Level 3 or later) / Java
J2SE (Java Sound API) / Java
Chrome (Web Audio API) / JavaScript
Firefox (Audio Data API / Web Audio API) / JavaScript
Safari (Web Audio API) / JavaScript
(Flash / ActionScript) - just a plan
(POSIX / C++) - just a plan
Emulated devices
Device
Java
JavaScript
ActionScript
C++
AY-3-8910 (PSG)
OK
OK
-
-
YM2149 (PSG)
OK
OK
-
-
SN76489 (PSG)
OK
OK
-
-
pAPU
-
-
-
-
SCC
-
-
-
-
YM2413 (OPLL)
-
-
-
-
YM2203 (OPN)
-
-
-
-
YM2608 (OPNA)
-
-
-
-
YM2151 (OPM)
-
-
-
-
ES5505 (PCM - Taito F3)
-
OK
-
-
TSS
-
OK
-
-
SoundFont 2
-
-
-
-
playable format
Format
Java
JavaScript
ActionScript
C++
VGM
OK
OK
-
-
AY
-
-
-
-
SND
-
-
-
-
GBS
-
-
-
-
KSS
-
-
-
-
S98
-
OK
-
-
TSD
-
OK
-
-
TSS
-
OK
-
-
SMF
-
OK
-
-
misc features
Features
Java
JavaScript
ActionScript
C++
LSFR seudo noise generator
-
OK
-
-
Biquad digital filter/equalizer
-
OK
-
-
Upsampling
-
OK
-
-
WebMidiLink
-
OK
-
-
Manual
MML Manul is available in English, but it is not completed.
Here is very old document written in Japanese for ealier C++ version that may help.
Import as a Polymer component
<script src="../bower_components/platform/platform.js"></script>
<script src="../bower_components/polymer/polymer.js"></script>
<link ref="import" href="../bower_components/tss/js/polymer/tss.html">
<tss></tss>
<script>
window.addElementListener('polymer-ready', function () {
var tss = document.getElementsByTagName('tss')[0];
tss.createAudioLooper(); // or new tss.AudioLooper()
...
});
</script>