Pinned Repositories
alexa-upnp-device-emulator
Simple Alexa device emulator
AndEngine
Free Android 2D OpenGL Game Engine
AndEngineSpineExtension
First tried of implementing Spine from Esoteric
AndEngineSpriterExtensionExample
A example project using the usual monster.scml
android-basic-samples
Google Play game services - Android samples
app-store-receipt-parser
A lightweight TypeScript library for extracting transaction IDs from Apple's ASN.1 encoded receipts.
bravia-api
Simple API interface for TV Bravia
cakephp
CakePHP: The Rapid Development Framework for PHP - Official Repository
johnny-five-fw
"framework" on top of johnny-five build in Typescript to build simple arduino project
retropie-web-gui
Web UI for managing RetroPie game's folders and files
fechy's Repositories
fechy/react-test
fechy/react-redux-universal-hot-example
A starter boilerplate for a universal webapp using express, react, redux, webpack, and react-transform
fechy/react-webpack-boilerplate
Simple production ready boilerplate for React, Webpack (using Babel 6, SASS and React hot reloading), tests (using Jest) and coverage.
fechy/toastr
Simple javascript toast notifications http://johnpapa.net
fechy/cakephp
CakePHP: The Rapid Development Framework for PHP - Official Repository
fechy/gdx-sqlite-test
fechy/gdx-sqlite
A cross-platform extension for database handling in Libgdx
fechy/AndEngine
Free Android 2D OpenGL Game Engine
fechy/glitch-items
Items, Inhabitants, and other assorted things from www.glitchthegame.com
fechy/glitch-hq-android
Glitch HQ Android app
fechy/glitch-locations
Artwork and source from all the locations in Glitch
fechy/glitch-overlays
Overlays (like max quoin rainbows and achievement badges) from Glitch
fechy/glitch-avatars
Art and source for Glitch's customizable avatars
fechy/AndEngineSpineExtension
First tried of implementing Spine from Esoteric
fechy/libgdx
Desktop/Android/HTML5/iOS Java game development framework
fechy/spine-runtimes
2D skeletal animation runtimes for Spine.
fechy/AndEngineSpriterExtensionExample
A example project using the usual monster.scml