Author: Marius Debussche and Clément Jambon
This project is the application of our research in the domain of signed distance fields rendering. We first implemented a basic ray marching algorithm on the GPU, and we now try to find efficient ways to reconstruct a signed distance field that has been discretized.
This project is currently work in progress and should continue until March 2021.
To build the project, execute the following commands:
mkdir build && cd build
cmake ..
make
The executable file is named ray-tracing-tutorial
.