felipeggrod's Stars
Facepunch/Facepunch.Steamworks
Another fucking c# Steamworks implementation
aptabase/aptabase
✨ Open Source, Privacy-First and Simple Analytics for Mobile, Desktop and Web Apps
PlayEveryWare/eos_plugin_for_unity
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
Redot-Engine/redot-engine
Redot Engine – Multi-platform 2D and 3D game engine
leventeren/UnityShaders
Unity Shader Samples
No78Vino/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
RPicster/godot4-demo-desert-light
A graphics demo for Godot 4 - Focus is Volumetric Fog and Indirect Illumination
RPicster/Steam-Upload-GUI
coollabsio/coolify
An open-source & self-hostable Heroku / Netlify / Vercel alternative.
portainer/portainer
Making Docker and Kubernetes management easy.
nezix/Unity-GeoAO
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
Centribo/Unity-Shader-Basics-Tutorial
A introduction into creating shaders for Unity
Voltes/FakeVolumetricLight
FakeVolumetricLight
emrecancubukcu/Terrain-Decorator
lightweight terrain tool for unity3d
google-deepmind/graphcast
hecomi/uMicrophoneWebGL
Enable microphone input buffer access in Unity WebGL builds
codewriter-packages/textmeshpro-spriteatlas-support
Tool that converts SpriteAtlas to TextMeshPro Sprite asset
llamacademy/light-lod
Learn how to apply the "LOD" (Level of Detail) concept to lights!
SardineFish/WFC-Demo
2D & 3D procedural content genration with tile-based Wave Function Collapse in Unity
alexismorin/Falloff-Customizer
Interactively adjust light falloff for Unity deferred rendering
Droivox/Godot-Engine-FPS
Godot Engine FPS
Delt06/toon-rp
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Fewes/MeshDecal
A simple mesh decal component for Unity
Fewes/VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
Fewes/MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
pgvector/pgvector-node
pgvector support for Node.js, Deno, and Bun (and TypeScript)
amalshehu/langchain-js-realworld
Langchain realworld examples in JS
streamlit/streamlit
Streamlit — A faster way to build and share data apps.
Ageia/Unity_MotionPath_MeshMaker
AlphaMistral/Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.