README
An experiment to learn & develop animation skill using MatchedGeometryEffect Emphasis on a ZUI, with minimal context switching
DONE
- stub out placeholder interface sections
- add a basic matched geometric effect when clicking on a room
- collapse the "header" bar when "zooming" in
- ensure correct aspect ratio on rooms
- make the whole page scrollable
- put the big boi at the top
- make the rest a lazy grid
- match geometry into the big boi
- animate the rest into & out of the lazy grid
- make every room clickable
- pop in new room elements (make them green)
- delayed transition
TODO
- add hover state to room (join room button?)
- make the bottom rooms collapse when hopping into a room
- pop in new char over top of right side bar
ADVANCED
- when you scroll, collapse the header?
- clicking on a whole different space (in left nav bar) moves the entire screen up or down, based on its position in the sidebar
PONDERING
- button to add more rooms?
- sub/room modules ...
- can you navigate into them?
- do they have to be a fixed aspect ratio?