felixriehm
I’m an open-minded and unconventional person who is always looking for new thirlling experiences
Pinned Repositories
1d-height-field-fluid-webgl
This is a 1D implementaion of Matthias Müllers Height Field Fluid algorithm presented at the Games Developers Conference 2008.
2048-play-framework
The game 2048 implemented as a webapp with two views (desktop and browser)
ai-challenge-ants
Ai bot for an ai programming contest where you have to fight ants.
ar-food-pong
A Unity AR game where you have to play Pong with food :)
arduino-led-and-music-coffee-table
Self-built coffee table that can play light shows, games and music. Controllable via various apps written in C#, F# and React that communicate with an Arduino via Bluetooth.
battleship-play-framework
The game Battleship implemented as a webapp with two views (desktop and browser)
cubic-bezier-curve-showcase
This is a showcase of the De Casteljau algorithm for presentation purposes. It is applied to a cubic Bézier curve.
felixriehm.de
Website of Felix Riehm
VDVolume
A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.
vr-bezier-curve-extruder
A Unity plugin which allows a user to draw surfaces in VR.
felixriehm's Repositories
felixriehm/VDVolume
A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.
felixriehm/vr-bezier-curve-extruder
A Unity plugin which allows a user to draw surfaces in VR.
felixriehm/ar-food-pong
A Unity AR game where you have to play Pong with food :)
felixriehm/cubic-bezier-curve-showcase
This is a showcase of the De Casteljau algorithm for presentation purposes. It is applied to a cubic Bézier curve.
felixriehm/1d-height-field-fluid-webgl
This is a 1D implementaion of Matthias Müllers Height Field Fluid algorithm presented at the Games Developers Conference 2008.
felixriehm/2048-play-framework
The game 2048 implemented as a webapp with two views (desktop and browser)
felixriehm/ai-challenge-ants
Ai bot for an ai programming contest where you have to fight ants.
felixriehm/arduino-led-and-music-coffee-table
Self-built coffee table that can play light shows, games and music. Controllable via various apps written in C#, F# and React that communicate with an Arduino via Bluetooth.
felixriehm/battleship-play-framework
The game Battleship implemented as a webapp with two views (desktop and browser)
felixriehm/felixriehm.de
Website of Felix Riehm
felixriehm/felixriehm.de-static-files
felixriehm/knapsack
A solution to the knapsack 0/1 problem using local search
felixriehm/opengl-renderer
An OpenGL renderer written in C++ that can be used to view objects in a scene. The renderer can be configured via a GUI. Developed with the help of learnopengl.com.
felixriehm/snake-opengl-multiplayer
A Snake battle royal multiplayer game implemented with OpenGL. It includes AI, a QuadTree for data structure and the Diamond Square algorithm for map generation.
felixriehm/spark-text-analysis
Text analysis with spark