A project implementing isometric 3D effect in a pure 2D environment, built with Godot 3.2.x, but I think this is not difficult to implement on other engines/frameworks once you understand how this works, so I highly encourage you to do so.
This is also a rewrite of the core mechanic for my released game Ladder Box:
I've also written a series of the tutorial:
Name | Link |
---|---|
Project setup and basic calculation | Link |
Texture render order | Link |
Make blocks move | Link |
Fall and jump | Link |
More order and move sync | Link |
Movement adjusting | Link |