Pinned Repositories
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
DirectXTex
DirectXTex texture processing library
ExtendingTheEditor
The source codes of an official Epic Video Tutorial
gvr-unity-sdk
Google VR SDK for Unity
HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Khronosdotorg
Khronos.org website pages welcome to be updated by the community.
minizip
Fork of the popular zip manipulation library found in the zlib distribution.
MMWorld
A simple demo. AVG, FPS.Using UE4 and C++.
Signup
Information about signing up for a free Epic Games account
sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
fenglangfaxue's Repositories
fenglangfaxue/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
fenglangfaxue/DirectXTex
DirectXTex texture processing library
fenglangfaxue/ExtendingTheEditor
The source codes of an official Epic Video Tutorial
fenglangfaxue/gvr-unity-sdk
Google VR SDK for Unity
fenglangfaxue/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
fenglangfaxue/Khronosdotorg
Khronos.org website pages welcome to be updated by the community.
fenglangfaxue/minizip
Fork of the popular zip manipulation library found in the zlib distribution.
fenglangfaxue/MMWorld
A simple demo. AVG, FPS.Using UE4 and C++.
fenglangfaxue/Signup
Information about signing up for a free Epic Games account
fenglangfaxue/sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
fenglangfaxue/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
fenglangfaxue/UE4_GPUPointCloudRenderer
A GPU-powered Point Cloud Renderer for Unreal.
fenglangfaxue/Vulkan-Hpp
Open-Source Vulkan C++ API
fenglangfaxue/VulkanCapsViewer
Vulkan hardware capability viewer
fenglangfaxue/wtf-hdi-files
WTF and HDI Project Files
fenglangfaxue/zipper
C++ wrapper around minizip compression library