A roguelile game engine for hexagonal tiles
- UTF-8 font with a 2:1 height to width ratio
- 256 color support as in http://www.calmar.ws/vim/256-xterm-24bit-rgb-color-chart.html
- pointy topped hex tiles only
- game data will be in json for easy modding (as in c:dda)
- needed viewports: playarea, overmap, character_status, log area