A holographic Shader Graph for Unity Universal Render Pipeline.
This project contains a shader graph for creating holographic objects. It uses a fresnel around the outer edge of the object, with a scanline texture projected over the object on the global y-axis, moving slowly downwards. An accompanying tutorial is available on danielilett.com.
This project was created using Unity 2019.4.0f1 and Universal Render Pipeline 7.3.1.
This project and the corresponding tutorial series were written by Daniel Ilett. Follow him on Twitter for more gamedev tutorials!
This project was released on July 12th 2020.