- implement core game design principles that primarily optimize for maintaining user flow during a state of solving math problems
- optimize for recurrent feedback loops for user's learning and performance metrics to maintain engagement in respect to frictionless app usability
- maximize data visibility and user retention to optimize user / student performance metrics, and further optimize internal algorithm assuming productionization and scale, similar to Brainscape's Confidence-Based Repetition Algorithm, but in respect to optimizing for algorithm-style questions that apply to mathematics.
- To view a live demonstration of the features, click on the video below.
- render tutor profiles in grid, allow students / users to filter by category & availability
- allow users to select and view tutor_profiles and join freemium sessions (enable multi-sided platform for educators, students, and tutors)
- store profile metadata and allow tutors to rank on the berri platform and gain traffic given their engagement and value creation for students.
- store a comprehensive set of subject categories which can handle LaTeX equations for higher-level mathematics courses beyond high school
- Store problem sets that were hardcoded with a mixture of problems varied by difficulty
- store confidence_scores given by the user for each problem they solve with respect to maintaining their flow without hitting maximum point of interruption that'd break their train of focus (attention span)
- store
session_time
,confidence_score
for each problem they solve, trackproblem_completion
,accuracy_instance_count
(number of questions they solve correctly in a problem set) - compute metrics that were converted and stored in
pandas.dataframe
at the end of each user session for the problem_set - display short term performance metrics (specific to problem_set they complete)
- user will access math training gateway for problem_sets
- users can practice with currently existing problem_sets
- users will soon be able to add in their own problem sets from their math classes to offer a more personalized training experience in respect to the problem types they come across in their school, which varies between other districts and states
- render graphs, charts (data visualization) of the user's performance metrics / user analytics / for total # of questions solved correctly,
est_mastery_time
,user_xp
(computed from # of correctly solved questions in respect tosession_time
) - display graphs that track their performance with hardcoded metadata (
category
,difficulty
) and display trends in respect to theiraccuracy
- graph more longer term trends and metrics that allow the user to view their performance in a clear manner with the problem sets they are doing in their mathematics class
- real-time competitive gateway for online matches
- users will soon access marketplace to allow students / educators to create their own problem sets that can be shared with other students from different schools and grades
- users will soon be able to join & create public / private matches either locally within their classrooms, districts, and with other schools
- enable google user authentication
- autogenerate profile for user
- Standard MVC (Model-View-Controller)
- Confidence-Based Repetition
- Object-Relational Mapping
- Pandas.Dataframe
- Nested JSON Objects
- Python Dictionary
- randomization for problems imported from OCR or direct user input to automatically simulate test conditions
- public / private matches with keys generated from invite codes
- simulating test conditions for users via CRUD setup for problem sets (OCR trained model to identify question to prevent friction, user manually adds in multiple choice answers