Copyright (C) 2013 Ferran Fabregas (ferri.fc@gmail.com) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. All images are taken from http://opengameart.org/ and http://animatedbattlers.wordpress.com , released under GPL / Creative Commons and copyrighted by their owners. Most modified by me. Music from: https://soundcloud.com/desperate-measurez/ and http://www.tannerhelland.com/music-directory/ ------------------ This is an under development (first stages) rogue style 2D RPG game with LIBGDX (only classes, not development UI). LIBGDX (http://libgdx.badlogicgames.com/) is a must. LIBGDX allows java cross-platform developments (html,iOS,android and desktop) You can see a demo video at: http://www.youtube.com/watch?v=ZWgQhCEKEgY ------------------ There are 4 projects on GIT (the pre-libgdx one, and the 3 libgdx based (main, desktop and android). All preliminary tests and development are based on libdgx desktop version. If you want to change the target device (android / desktop) you must change the OUTPUT_OS constant on the WrapperEngine class. For more information about running the project, refer to libgdx documentation. Thanks! To run jar file: (you must need Java JRE) java -jar testingGamexxx.jar or double click in some OS.