An incomplete UberStrike server emulator developed by @SniperGER and @vainamov.
- Authentication
The UberStrike account you create will be linked to your Steam ID and saved in a database on the server, so every time you launch the game you will be automatically logged into your own account. - Inventory and Loadout
The server also saves your inventory and loadout, so you don't have to buy all your items again and again. - The biggest sale in the history of sales
The shop included in Project Dropshot contains most of the items ever introduced to UberStrike, including non-existent items such as handguns or other removed weapons. Every item is free and not locked to a level. Fair game for everyone.
- UberStrike installed from Steam (steam://install/291210)
- dnSpy - tool to modify C# Assemblies
- Open
steamInstallDir/common/UberStrike/UberStrike_Data
in File Explorer (wheresteamInstallDir
is your Steam install directory). - Create a new text file called
HostConfiguration.cfg
. This is the file that UberStrike will use to determine the host. You can enterlocalhost
for now, but if the server is running on a different PC in your network, that PC's IP should go in there. - Open
Managed/Assembly-CSharp.dll
in dnSpy - Navigate to a class called
ApplicationDataManager
and locate the string variablesWebServiceBaseUrl
andImagePath
near the bottom. - Right click on one of them, click "Edit Method (C#)" and replace
ApplicationDataManager.WebServiceBaseUrl
andApplicationDataManager.ImagePath
with the following code:
ApplicationDataManager.WebServiceBaseUrl = "https://" + File.ReadAllText(Path.Combine(Application.dataPath, "HostConfiguration.cfg")) + "/2.0/";
ApplicationDataManager.ImagePath = "https://" + File.ReadAllText(Path.Combine(Application.dataPath, "HostConfiguration.cfg")) + "/images/";
Make sure the following using
statements are included in the top section of that method:
using System.IO;
using UnityEngine;
- Click "Compile" and the popup should disappear. Now click "File -> Save all" to save the changes.
- Open
Managed/Assembly-CSharp-firstpass.dll
in dnSpy - Navigate to
UberStrike.WebService.Unity
and locate the following classes:- ApplicationWebServiceClient
- AuthenticationWebServiceClient
- ClanWebServiceClient
- PrivateMessageWebServiceClient
- RelationshipWebServiceClient
- ShopWebServiceClient
- UserWebServiceClient
- In every class, right click and select "Edit class (C#)".
- Replace every occurence of
UberStrike.DataCenter.WebService.CWS.[ServiceName]Contract.svc
with[ServiceName]
[ServiceName]
is the name of the class you're editing without "Client" at the end- Tip: Ctrl+F is your friend
- Click "Compile" and the popup should disappear. Now click "File -> Save all" to save the changes.
You should now be able to connect to the server if you have one running.
We hope we can simplify this process in the near future, but modifying an assembly automatically is hard.
Also, we can't just redistribute the modified DLLs as Cmune is still the copyright holder and we want to respect that.
- UberStrike installed from Steam (steam://install/291210)
- Internet Information Services installed from Windows Features (Win+R ->
optionalfeatures.exe
)
- Download the latest release of Project Dropshot
- Copy the contents of the ZIP file into
steamInstallDir/common/UberStrike/UberStrike_Data/Managed
(wheresteamInstallDir
is your Steam install directory)- Alternatively, you can copy
Assembly-CSharp-firstpass.dll
,Photon3Unity3D.dll
andUnityEngine.dll
to whereever you want your server to be installed
- Alternatively, you can copy
- Install the included certificate (
localhost.pfx
) before even thinking about launching the server right now. - Open
inetmgr
and navigate to "Default Web Site" on the left. - On the right, click on Bindings
- Click "Add", select "https" as the type (port should be 443), and select the "localhost" certificate you just installed.
- Click "Ok", select the "http" binding and click "Remove" (or leave it if you want to show Map icons)
- Close the window and click "Restart Server". Just in case.
- Now launch DropshotServer.exe and it should say "All Services running".
Now that the server is running, you can launch the modified UberStrike and explore weapons, items and maps.
To show map icons, put the image files inside the Images
folder inside C:\inetpub\wwwroot\images\maps
.
- You cannot play with others (don't blame us for this, this takes a lot of time)
- Chat and messages don't work
- You can only explore maps and items
- Your player name is locked to "Player Name"
- Map icons are incomplete
- Shop data has not been updated yet (new version keeps selecting various unwanted items automatically)
- Other things
Nope, not at all. This project is actually working (even though you can't play with other people at this point, we consider it working). If you don't believe us, you know where the door is, right?
Simple: By redirecting the requests UberStrike sends to the "official" servers that have been shut down to a local server. The local server answers these requests by returning valid data.
No, unfortunately you can't. We dont't have access to Cmune's user database, so you'll have to start from the beginning. But fear not! All items are unlocked and free!
You can't have them unless you're that particular rank. Want to have a Moderator T-Shirt? Apply as a moderator and if you're picked, you will receive one.
This project is open source. You're welcome to implement it yourself. If you're not able to do this, we will have a look at it and decide if we're going to implement it or not.
No, we can't. We aren't game developers, we don't have the capabilities to do that. We only provide the solution to make the game playable again.
Quick Switching was a bug that has been fixed. But I've been told we're looking into that.