/BuildLauncher

BuildLauncher is a frontend for Build Engine games

Primary LanguageC#GNU General Public License v3.0GPL-3.0

What is BuildLauncher

BuildLauncher is a frontend for Build Engine games inspired by nstlaurent's DoomLauncher

It can download all major ports for Build Engine games, as well as mods, custom campaigns, and maps and launch them with the port of your choice.

Another goal of this project is to create a unification standard for Build Engine mods, campaigns, and map, so they can be launched with supported ports without any additional tweaking by users.

Supported games
  • Duke Nukem 3D (including Caribbean, Nuclear Winter, Duke it out in DC, World Tour and Duke 64)
  • Shadow Warrior (including Wanton Destruction and Twin Dragon)
  • Blood (including Cryptic Passage)
  • Redneck Rampage, Route 66 and Rides Again
  • Ion Fury
  • Powerslave
What it can do
  • Download and update all major source ports for Build Engine games
  • Download custom maps, campaigns and mods for supported games
  • Launch original games, their addons, and custom content with the port of your choice
  • Create Would Tour Stopgap for EDuke32 automatically
  • Create combined autoload mod for EDuke32 and its forks, so more than one autoload mod can work at the same time
  • Turn autoload mods on and off
  • Keep saved games for custom content in separate folders (only for Raze so far)
What's planned
  • Support for more Build Engine games
  • More downloadable maps, campaigns and mods
  • Linux/Deck version
Known issues
  • Caribbean and Duke it out in DC can't be launched with EDuke32 and RedNukem
  • Wanton Destruction launched from Raze has episodes and maps names from the original game unless downloaded from the lancher
  • Skip intro checkbox doesn't work with RedNukem
How to use

Download latest release for your platform from release page

Unpack zip archive anywhere and run BuildLauncher.exe

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