Translucent UI/HUD elements have transparency issues
fgsfdsfgs opened this issue · 2 comments
fgsfdsfgs commented
a1batross commented
It happens on GLES platforms without the "stupid GLES bug" workaround,
where you can't use additive blending, like in OpenGL.
The hack was moved to "nanogl" source code.
25 февр. 2018 г. 23:24 пользователь "fgsfds" <notifications@github.com>
написал:
… Seems to happen to pixels with the highest color intensity?
[image: image]
<https://user-images.githubusercontent.com/2997482/36645959-b66731e4-1a81-11e8-9e85-ca5bbc98d689.png>
[image: image]
<https://user-images.githubusercontent.com/2997482/36646029-10335080-1a83-11e8-97d1-bc28888b43c6.png>
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