Issues
- 0
Add multiple game management with QOG and EPT
#63 opened by fierfeu - 3
apply material design principles to issue < 51
#56 opened by fierfeu - 3
In turn : observation action management
#51 opened by fierfeu - 0
separate turn management action for intelligence
#58 opened by fierfeu - 1
- 2
create an android app to play gayole
#57 opened by fierfeu - 1
In game turn sequence add LRDG actions
#46 opened by fierfeu - 5
In turn : movement management
#50 opened by fierfeu - 0
In turn : manage patrol division and regroupment
#53 opened by fierfeu - 0
In turn : recognition action management
#52 opened by fierfeu - 0
in game turn sequence add Axis reaction
#48 opened by fierfeu - 0
manage end of mission evaluation
#49 opened by fierfeu - 0
In game turn sequence add combat management
#47 opened by fierfeu - 0
- 0
use event manager for all events
#43 opened by fierfeu - 3
move game to full event management
#38 opened by fierfeu - 0
drag and drop is no longer working for LRDG units
#20 opened by fierfeu - 1
add a border to area when dragging
#21 opened by fierfeu - 1
[scenario Class] allow to select a scenario and load content test clash on travis but not on dev env
#23 opened by fierfeu - 0
refactor QOG setUp process
#24 opened by fierfeu - 2
pre-staging and load tests
#42 opened by fierfeu - 0
Initiate game sequence
#15 opened by fierfeu - 2
Move run as an event
#37 opened by fierfeu - 2
find why Game creation button behavior failed or not some time on aws codeBuild process
#41 opened by fierfeu - 0
Move from travis CI and heroku to aws services
#39 opened by fierfeu - 0
- 0
initiate game run phase
#30 opened by fierfeu - 1
- 0
initiate game didacticiel
#31 opened by fierfeu - 2
- 0
dialog window isn't hide during drag&drop action
#34 opened by fierfeu - 0
Add detachement en patrol management for LRDG
#33 opened by fierfeu - 0
- 0
internationaliser l'appli
#18 opened by fierfeu - 0
- 1
Add a contextual menu on thright of a ground area to explicitly authorize or not to drop a LRDG on a given area.
#25 opened by fierfeu - 0
Refactor QOG class
#16 opened by fierfeu - 0
- 1
utiliser le placement random dans le scénario par défaut et s'assurer du rendu des pièces sur la carte
#14 opened by fierfeu - 0
- 0
Add Loader management to scenario class
#5 opened by fierfeu - 1
Add complete board and scenario definition
#7 opened by fierfeu - 0
Correct position of units on the board
#11 opened by fierfeu - 0
- 0
Correct map image position and size
#8 opened by fierfeu - 0
- 2
- 0
- 0
main Menu Title don't use the good font
#2 opened by fierfeu