/ericw-tools

Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils

Primary LanguageC++GNU General Public License v2.0GPL-2.0

ericw-tools

Original tyurtils:

Build status

About

ericw-tools is a branch of Tyrann's quake 1 tools, focused on adding lighting features, mostly borrowed from q3map2. There are a few bugfixes for qbsp as well. Original readme follows:

A collection of command line utilities for building Quake levels and working with various Quake file formats. I need to work on the documentation a bit more, but below are some brief descriptions of the tools.

Included utilities:

  • qbsp - Used for turning a .map file into a playable .bsp file.

  • light - Used for lighting a level after the bsp stage. This util was previously known as TyrLite

  • vis - Creates the potentially visible set (PVS) for a bsp.

  • bspinfo - Print stats about the data contained in a bsp file.

  • bsputil - Simple tool for manipulation of bsp file data

See the doc/ directory for more detailed descriptions of the various tools capabilities. See changelog.md for a brief overview of recent changes or https://github.com/ericwa/ericw-tools for the full changelog and source code.

Compiling

Dependencies: Embree 3.0+, TBB (TODO: version?), Sphinx (for building manuals)

Ubuntu

sudo apt install libembree-dev libtbb-dev cmake build-essential g++
sudo apt install python3-pip
python3 -m pip install sphinx_rtd_theme
export PATH="~/.local/bin/:$PATH"
git clone --recursive https://github.com/ericwa/ericw-tools
cd ericw-tools
mkdir build
cd build
cmake ..

Windows

Example using vcpkg (32-bit build):

git clone --recursive https://github.com/ericwa/ericw-tools
cd ericw-tools

# creates a python virtual environment in the directory `sphinx-venv`
# and install sphinx (for building the docs)
py.exe -m venv sphinx-venv
.\sphinx-venv\Scripts\Activate.ps1
py.exe -m pip install -r docs/requirements.txt

git clone https://github.com/microsoft/vcpkg
.\vcpkg\bootstrap-vcpkg.bat

# NOTE: vcpkg builds for 32-bit by default
# NOTE: takes 30+ minutes
.\vcpkg\vcpkg install embree3
mkdir build
cd build

# PowerShell syntax for getting current directory -
# otherwise, replace with absolute path to "vcpkg/scripts/buildsystems/vcpkg.cmake"
cmake .. -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../vcpkg/scripts/buildsystems/vcpkg.cmake" -DCMAKE_GENERATOR_PLATFORM=Win32 -DSPHINX_EXECUTABLE="$(pwd)/../sphinx-venv/Scripts/sphinx-build.exe"

macOS 10.15

brew install embree tbb
python3 -m pip install sphinx_rtd_theme
git clone --recursive https://github.com/ericwa/ericw-tools
cd ericw-tools
mkdir build
cd build
cmake .. -GXcode -DCMAKE_PREFIX_PATH="$(brew --prefix embree);$(brew --prefix tbb)"

Credits

  • Kevin Shanahan (AKA Tyrann) for the original tyrutils
  • id Software (original release of these tools is at https://github.com/id-Software/quake-tools)
  • rebb (ambient occlusion, qbsp improvements)
  • q3map2 authors (AO, sunlight2, penumbra, deviance are from q3map2)
  • Spike (hexen 2 support, phong shading, various features)
  • MH (surface lights based on MHColour)
  • mfx, sock, Lunaran (testing)
  • Thanks to users at func_msgboard for feedback and testing

License

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

Builds using Embree are licensed under GPLv3+ for compatibility with the Apache license.