- Weighted to 4 bone weights and range of motion doesn't break the skinning
- Add shader motion
- TaSTT's text player
- Overly bright lights don't make the avatar's surface glow.
- The body mesh must be intact -- Parts of the body MUST not be removed.
- VRM0 materials
- VRM0 spring bones
- 52 blend shapes for the face
- Delete transparent meshes
- Generate clothing bones by hand with an end bone
- Run spring bone tool
- Run skirt tool
- Run blender dem bones or SVD mesh skinning corrector to convert 8 weights to 4.
- Gut feel check
Avatar Quality | Poor |
---|---|
Primitives (Mesh Complexity) | 70,000 |
Bounds Size (Model Scale) | 5m x 6m x 5m |
Texture Memory (Texture Size) | 150 MB |
Morph Targets (Blendshape Amount) | 16 |
Meshes (Mesh Count) | 24 |
Materials (Material Count) | 32 |
Secondary Animation Components | 32 |
Secondary Animation Affected Nodes | 256 |
Secondary Animation Collision Check Count | 512 |
Animations | 32 |
Joints (Joint Count) | 400 |
Lights | 1 |
Spring Bones | 32 |
Attribute | Limit |
---|---|
Polygons | 15,000 |
Bounds Size | 5m x 6m x 5m |
Texture Memory | 25 MB |
Skinned Meshes | 2 |
Meshes | 2 |
Material Slots | 2 |
Animators | 1 |
Bones | 150 |
PhysBones Components | 6 |
PhysBones Affected Transforms | 32 |
PhysBones Colliders | 8 |
PhysBones Collision Check Count | 32 |
Avatar Dynamics Contacts | 8 |
Particle Systems | 0 |
Total Particles Active | 0 |
Mesh Particle Active Polys | 0 |
Particle Trails Enabled | False |
Particle Collision Enabled | False |
Trail Renderers | 0 |
Line Renderers | 0 |
Avatar Quality | Poor |
---|---|
Polygons | 70,000 |
Bounds Size | 5m x 6m x 5m |
Texture Memory | 150 MB |
Skinned Meshes | 16 |
Meshes | 24 |
Material Slots | 32 |
Dynamic Bone Components | 32 |
Dynamic Bone Transforms | 256 |
Dynamic Bone Colliders | 32 |
Dynamic Bone Collision Check Count | 256 |
PhysBones Components | 32 |
PhysBones Affected Transforms | 256 |
PhysBones Colliders | 32 |
PhysBones Collision Check Count | 512 |
Avatar Dynamics Contacts | 32 |
Animators | 32 |
Bones | 400 |
Lights | 1 |
Particle Systems | 16 |
Total Particles Active | 2500 |
Mesh Particle Active Polys | 5000 |
Particle Trails Enabled | True |
Particle Collision Enabled | True |
Trail Renderers | 8 |
Line Renderers | 8 |
Cloths | 1 |
Total Cloth Vertices | 200 |
Physics Colliders | 8 |
Physics Rigidbodies | 8 |
Audio Sources | 8 |