Lime Copper Weasel

Avatar preflight checklist

  1. Weighted to 4 bone weights and range of motion doesn't break the skinning
  2. Add shader motion
  3. TaSTT's text player
  4. Overly bright lights don't make the avatar's surface glow.
  5. The body mesh must be intact -- Parts of the body MUST not be removed.
  6. VRM0 materials
  7. VRM0 spring bones
  8. 52 blend shapes for the face
  9. Delete transparent meshes
  10. Generate clothing bones by hand with an end bone
  11. Run spring bone tool
  12. Run skirt tool
  13. Run blender dem bones or SVD mesh skinning corrector to convert 8 weights to 4.
  14. Gut feel check

glTF - VRM Version 0 Performance Rank Limits

Avatar Quality Poor
Primitives (Mesh Complexity) 70,000
Bounds Size (Model Scale) 5m x 6m x 5m
Texture Memory (Texture Size) 150 MB
Morph Targets (Blendshape Amount) 16
Meshes (Mesh Count) 24
Materials (Material Count) 32
Secondary Animation Components 32
Secondary Animation Affected Nodes 256
Secondary Animation Collision Check Count 512
Animations 32
Joints (Joint Count) 400
Lights 1
Spring Bones 32

Mobile Medium Performance Rank Limits

Attribute Limit
Polygons 15,000
Bounds Size 5m x 6m x 5m
Texture Memory 25 MB
Skinned Meshes 2
Meshes 2
Material Slots 2
Animators 1
Bones 150
PhysBones Components 6
PhysBones Affected Transforms 32
PhysBones Colliders 8
PhysBones Collision Check Count 32
Avatar Dynamics Contacts 8
Particle Systems 0
Total Particles Active 0
Mesh Particle Active Polys 0
Particle Trails Enabled False
Particle Collision Enabled False
Trail Renderers 0
Line Renderers 0

PCVR Poor Performance Rank Limits

Avatar Quality Poor
Polygons 70,000
Bounds Size 5m x 6m x 5m
Texture Memory 150 MB
Skinned Meshes 16
Meshes 24
Material Slots 32
Dynamic Bone Components 32
Dynamic Bone Transforms 256
Dynamic Bone Colliders 32
Dynamic Bone Collision Check Count 256
PhysBones Components 32
PhysBones Affected Transforms 256
PhysBones Colliders 32
PhysBones Collision Check Count 512
Avatar Dynamics Contacts 32
Animators 32
Bones 400
Lights 1
Particle Systems 16
Total Particles Active 2500
Mesh Particle Active Polys 5000
Particle Trails Enabled True
Particle Collision Enabled True
Trail Renderers 8
Line Renderers 8
Cloths 1
Total Cloth Vertices 200
Physics Colliders 8
Physics Rigidbodies 8
Audio Sources 8