flamewing/flamedriver

SFX Issue

Vixenko opened this issue · 1 comments

I ported over the Flamedriver to Sonic 3 Alone. It works very well, but there is a issue where if you break a monitor that gives you rings for example, it will kill the music until boss or invincibility. Then the music will resume until you hit another ring, bubble, fire, lightning shield monitor. Repeat process.

The ring monitor plays its sound with 'Play_Music'. This driver separates its music queue from its sound queue, so playing sounds with 'Play_Music' instead of 'Play_SFX' will result in bugs, and vice versa. You'll have to go through the game's code and make sure that sounds use 'Play_SFX', and music uses 'Play_Music'. Flamewing had to do this when he added this driver to S&K, in this commit.