flamewing/flamedriver

Sound Test and Getting a Shield Stops Music in S3K.

Alriightyman opened this issue · 1 comments

Adding the Flamedriver to stock S3K presents 2 issues.

  1. When getting a shield the music immediately stops. SFX still play and sound will resume through any means that plays a song (Boss, Invincibility stars, Super forms, etc.)

  2. Play any sound in the Sound Test will not play any sounds and as above, stop all music.

I also tested https://github.com/flamewing/skdisasm which includes the Flamedriver and it presents the same issues.

Have tested this in Regen, Gens Kmod, and real hardware.

I updated the referred disassembly with the remaining corrections. The issue is due to split music/SFX queue, to allow more songs and more SFX, which I forgot to account for in there.