board-game-3

  • The key word "perhaps" acts as a TODO.

Overview

  • A board game set in Glorantha, a mixed (high/low) fantasy setting.
  • Players determine the fate of their clan, leading it to greatness.
  • Players are on the inner clan ring so they can decide on what their clan does.
  • A game master (GM) describes and manages the environment.
  • Players can perform Hero Quests (HQ), explore the map, perform cattle raids and defend against cattle raids.
  • Players also will have to deal with unique situations that range from the mundane (a Thane asks for your daughter's hand) to the exotic (a dragonnewt priest comes up to a guard tower and asks to speak to the clan ring). Stories develop depending on how the players deal with them.
  • Years go by as the players play.
  • Each year is perhaps divided into six seasons:
    • Sea (Spring)
    • Fire (Summer)
    • Earth (Fall)
    • Dark (Winter)
    • Storm (Chaotic)
    • Sacred (Death/Rebirth, 14 days long)

Setup

  • The game is set up in the following order:
    • Clan
    • Clan Members
  • Then the game starts in a season.

Clan

  • Players decide on a clan name.
  • Players decide on a location of their clan, perhaps randomly - so the GM knows what enemies they have.
  • Players decide on their clan's runes.
  • Players perhaps decide how their clan came to end up in Dragon Pass.
  • Players decide whether their ancestors had slaves.
  • Players decide which god(s)/goddess(es) their ancestors worshipped.
  • Players perhaps also decide whether they are a warrring or peaceful clan.

Clan Members

  • Players perhaps distribute points/masteries over 5 runes (and put them into the rune slots).
  • Players decide how old they are - they may die of old age during the game.
  • Players choose a portrait (and put it into the portrait slot).
  • Players decide how they are related.
  • Players decide whether they have a husband/wife yet, and whether they have kids, and how many (put these into their slots).