- The key word "perhaps" acts as a TODO.
- A board game set in Glorantha, a mixed (high/low) fantasy setting.
- Players determine the fate of their clan, leading it to greatness.
- Players are on the inner clan ring so they can decide on what their clan does.
- A game master (GM) describes and manages the environment.
- Players can perform Hero Quests (HQ), explore the map, perform cattle raids and defend against cattle raids.
- Players also will have to deal with unique situations that range from the mundane (a Thane asks for your daughter's hand) to the exotic (a dragonnewt priest comes up to a guard tower and asks to speak to the clan ring). Stories develop depending on how the players deal with them.
- Years go by as the players play.
- Each year is perhaps divided into six seasons:
- Sea (Spring)
- Fire (Summer)
- Earth (Fall)
- Dark (Winter)
- Storm (Chaotic)
- Sacred (Death/Rebirth, 14 days long)
- The game is set up in the following order:
- Clan
- Clan Members
- Then the game starts in a season.
- Players decide on a clan name.
- Players decide on a location of their clan, perhaps randomly - so the GM knows what enemies they have.
- Players decide on their clan's runes.
- Players perhaps decide how their clan came to end up in Dragon Pass.
- Players decide whether their ancestors had slaves.
- Players decide which god(s)/goddess(es) their ancestors worshipped.
- Players perhaps also decide whether they are a warrring or peaceful clan.
- Players perhaps distribute points/masteries over 5 runes (and put them into the rune slots).
- Players decide how old they are - they may die of old age during the game.
- Players choose a portrait (and put it into the portrait slot).
- Players decide how they are related.
- Players decide whether they have a husband/wife yet, and whether they have kids, and how many (put these into their slots).