floppyhammer's Stars
acgessler/half_float
C++ implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as texture format by OpenGl/Direct3D.
amethyst/amethyst
Data-oriented and data-driven game engine written in Rust
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
harfbuzz/harfbuzz
HarfBuzz text shaping engine
nemtrif/utfcpp
UTF-8 with C++ in a Portable Way
justinmeiners/stb-truetype-example
Example of how to use stb_truetype library for rendering TrueType fonts.
haasad/PyPardiso
Python interface to the Intel MKL Pardiso library to solve large sparse linear systems of equations
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
image-rs/image
Encoding and decoding images in Rust
BurntSushi/rust-csv
A CSV parser for Rust, with Serde support.
emilk/egui
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
GraphiteEditor/Graphite
2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
fengT-T/996_list
996 公司展示、讨论
CPdogson/996.law
formulahendry/955.WLB
955 不加班的公司名单 - 工作 955,work–life balance (工作与生活的平衡)
996icu/996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
PetalsOnaWet/lizhi
李志所有歌曲下载地址 Li Zhi all songs download address
godot-rust/gdnative
Rust bindings for Godot 3
dialogic-godot/dialogic
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
rust-ndarray/ndarray
ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
dimforge/nalgebra
Linear algebra library for Rust.
linebender/vello
An experimental GPU compute-centric 2D renderer.
mozilla/rust-android-gradle
nical/lyon
2D graphics rendering on the GPU in rust using path tessellation.
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
servo/pathfinder
A fast, practical GPU rasterizer for fonts and vector graphics
memononen/nanosvg
Simple stupid SVG parser
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
nothings/stb
stb single-file public domain libraries for C/C++
atomius0/Godot-3.1-FXAA-Shader
FXAA Shader for Godot 3.1 GLES2 renderer