Pinned Repositories
AlgorithmProgrammingContest
The repository for saving the code snippets of various algorithmic problems.
digiCamControl
DSLR camera remote control open source software
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
opencv
Open Source Computer Vision Library
pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
psdr-cuda
Path-space differentiable renderer
RGBDToolkit
Filmmaking toolkit for depth sensors and high resolution color cameras
three.js
JavaScript 3D library.
flycooler's Repositories
flycooler/AlgorithmProgrammingContest
The repository for saving the code snippets of various algorithmic problems.
flycooler/digiCamControl
DSLR camera remote control open source software
flycooler/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
flycooler/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
flycooler/opencv
Open Source Computer Vision Library
flycooler/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
flycooler/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.
flycooler/psdr-cuda
Path-space differentiable renderer
flycooler/RGBDToolkit
Filmmaking toolkit for depth sensors and high resolution color cameras
flycooler/three.js
JavaScript 3D library.
flycooler/tinyexr
Tiny OpenEXR image loader/saver library