To use this framework, you will need to install SDL 1.3, SDL_ttf and SDL_image. ###Windows Users - read this!### If you don't want to spend time compiling SDL, but just start on your game right away, you can download go2d_windows_bin.zip (click on Downloads on the github page) for compiled versions of all needed DLL files and the two Go libraries ################################ Installation of SDL 1.3 (note: OpenGL renderer needs OpenGL libraries (e.g. mesa on Ubuntu)): 1) hg clone http://hg.libsdl.org/SDL 2) autogen.sh 3) ./configure 4) make 5) make install Installation of SDL_ttf (this also requires FreeType 2.0): 1) hg clone http://hg.libsdl.org/SDL_ttf/ 2) autogen.sh 3) ./configure 4) make 5) make install Installation of SDL_image (note: PNG loading also requires libpng and libz): 1) hg clone http://hg.libsdl.org/SDL_image/ 2) autogen.sh 3) ./configure 4) make 5) make install Installation of Go2D: 1) gomake install Usage: Check out /skeleton and ./test for examples. A detailed documentation will follow soon.
flyingliang/Go2D
GoLang 2D Game Library based on SDL 1.3. This can be used to easily write games using Go (www.golang.org) using SDL 1.3 for hardware-accelerated rendering (OpenGL or DirectX9). This will also be the core engine for the MMORPG "Pokemon Universe" (https://code.google.com/p/pokemon-universe)
Go