No Flash, No Java, No WebSocket, No Bullshit.
This is a very lightweight speed test implemented in JavaScript, using XMLHttpRequest and Web Workers.
All modern browsers are supported: IE11, latest Edge, latest Chrome, latest Firefox, latest Safari. Works with mobile versions too.
- Download
- Upload
- Ping
- Jitter
- IP Address, ISP, distance from server (optional)
- Telemetry (optional)
- Results sharing (optional)
- Multiple Points of Test (optional)
- Compatible with PHP frontend predefined endpoints (with
.php
suffixes) - Supports Proxy Protocol (without TLV support yet)
- Any Go supported platforms
- BoltDB, PostgreSQL or MySQL database to store test results (optional)
- A fast! Internet connection
You need Go 1.16+ to compile the binary. If you have an older version of Go and don't want to install the tarball
manually, you can install newer version of Go into your GOPATH
:
-
Install Go 1.17
$ go get golang.org/dl/go1.17.1 # Assuming your GOPATH is default (~/go), Go 1.17.1 will be installed in ~/go/bin $ ~/go/bin/go1.17.1 version go version go1.17.1 linux/amd64
-
Clone this repository:
$ git clone github.com/librespeed/speedtest-go
-
Build
# Change current working directory to the repository $ cd speedtest-go # Compile $ go build -ldflags "-w -s" -trimpath -o speedtest main.go
-
Copy the
assets
directory,settings.toml
file along with the compiledspeedtest
binary into a single directory -
If you have telemetry enabled,
-
For PostgreSQL/MySQL, create database and import the corresponding
.sql
file underdatabase/{postgresql,mysql}
# assume you have already created a database named `speedtest` under current user $ psql speedtest < database/postgresql/telemetry_postgresql.sql
-
For embedded BoltDB, make sure to define the
database_file
path insettings.toml
:database_file="speedtest.db"
-
-
Put
assets
folder under the same directory as your compiled binary.- Make sure the font files and JavaScripts are in the
assets
directory - You can have multiple HTML pages under
assets
directory. They can be access directly under the server root (e.g./example-singleServer-full.html
) - It's possible to have a default page mapped to
/
, simply put a file namedindex.html
underassets
- Make sure the font files and JavaScripts are in the
-
Change
settings.toml
according to your environment:# bind address, use empty string to bind to all interfaces bind_address="127.0.0.1" # backend listen port, default is 8989 listen_port=8989 # proxy protocol port, use 0 to disable proxyprotocol_port=0 # Server location, use zeroes to fetch from API automatically server_lat=0 server_lng=0 # ipinfo.io API key, if applicable ipinfo_api_key="" # assets directory path, defaults to `assets` in the same directory # if the path cannot be found, embedded default assets will be used assets_path="./assets" # password for logging into statistics page, change this to enable stats page statistics_password="PASSWORD" # redact IP addresses redact_ip_addresses=false # database type for statistics data, currently supports: none, memory, bolt, mysql, postgresql # if none is specified, no telemetry/stats will be recorded, and no result PNG will be generated database_type="postgresql" database_hostname="localhost" database_name="speedtest" database_username="postgres" database_password="" # if you use `bolt` as database, set database_file to database file location database_file="speedtest.db" # TLS and HTTP/2 settings. TLS is required for HTTP/2 enable_tls=false enable_http2=false # if you use HTTP/2 or TLS, you need to prepare certificates and private keys # tls_cert_file="cert.pem" # tls_key_file="privkey.pem"
- Since there is no CGo-free SQLite implementation available, I've opted to use BoltDB instead, as an embedded database alternative to SQLite
- Test IDs are generated ULID, there is no option to change them to plain ID
- You can use the same HTML template from the PHP implementation
- Server location can be defined in settings
- There might be a slight delay on program start if your Internet connection is slow. That's because the program will attempt to fetch your current network's ISP info for distance calculation between your network and the speed test client's. This action will only be taken once, and cached for later use.
Copyright (C) 2016-2020 Federico Dossena Copyright (C) 2020 Maddie Zhan
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see https://www.gnu.org/licenses/lgpl.