fnar/minecraft-roguelike

Cascading worldgen lag

Closed this issue · 4 comments

Your fork is awesome but cascading worldgen lag is even worse in this version than the original roguelike dungeons, its taking 4-8 minutes to unfreeze everytime the world generates a new dungeon even when running it as a standalone. is there anything i can do to stop this from happening or its definitely something that cant be fixed?

as i see this is a common issue with your mod making a little research, i will close it and unfortunately will have to run the server with OG roguelike mod T_T

fnar commented

😭

@edgaradr223 Do you feel like it is especially bad with this fork? I couldn't imagine why, but it may be worth investigating.

I've heard some users report that, when using the settings files I've supplied, the dungeons are simply too large, which has a feedback-cycle effect on cascading world gen lag (not mod specific -- config specific).

You can always try to reduce the size of the dungeons configured in the settings I've supplied and see if that helps.

Please let me know if you think it is an issue with this fork rather than the configs.

I'm still slowly trying to bring the mod to 1.13+, and cascading world gen lag will be the next dragon I'll have to fight. T_T

😭

@edgaradr223 Do you feel like it is especially bad with this fork? I couldn't imagine why, but it may be worth investigating.

I've heard some users report that, when using the settings files I've supplied, the dungeons are simply too large, which has a feedback-cycle effect on cascading world gen lag (not mod specific -- config specific).

You can always try to reduce the size of the dungeons configured in the settings I've supplied and see if that helps.

Please let me know if you think it is an issue with this fork rather than the configs.

I'm still slowly trying to bring the mod to 1.13+, and cascading world gen lag will be the next dragon I'll have to fight. T_T

all of the other times i ran your mod i was using your settings. Im going to run the game with defaults to see what happens, actually i can try and break some things to see if i can help, currently running with old roguelike and having no freezes so im testing and report back with my findings

Fixed your mod's cascading worldgen lag by increasing this forge option to 35

The default maximum number of chunks a mod can force, per ticket,

# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25

May not be the best way to make it work but it works for any reason.