Issues
- 2
Awakeness meter doesn't show in hedge maze
#354 opened by fnnbrr - 3
Make hedge maze area it's own restricted camera zone
#350 opened by jurcaua - 3
- 0
- 0
Stop/Reset Barks & timers on mission restart
#356 opened by chadleytan - 0
Integrate world position arrow for kitchen mission
#275 opened by jurcaua - 0
Send all kitchen mission enemies to the break room once mission is over + make interactable
#287 opened by jurcaua - 0
Lock the doors to the garden during the tutorial
#323 opened by jurcaua - 0
add chef asset + animations for kitchen mission
#333 opened by jurcaua - 0
Potentially keep max awakeness in final hallway section to speed up boring walk
#355 opened by fnnbrr - 0
- 0
Add random auto-play dialogues to initial kitchen mission about lunchtime rush coming
#286 opened by jurcaua - 0
Brutus mission, garden escape logic
#295 opened by jurcaua - 0
- 0
Tutorial chasers on collision with vase, vase shards, vase stands, to have barks of pain and slip and fall
#280 opened by jurcaua - 1
Connect enemy state to random dialogue lines
#288 opened by jurcaua - 1
- 1
Create credits as a selection in main menu
#352 opened by masonachu - 0
When restarting missions, destroy all plates AND their ping objects before spawning new enemies
#351 opened by jurcaua - 0
- 0
- 1
Fix Rescaling of all speechbubbles
#332 opened by chadleytan - 0
- 0
Update mission tutorial logic to disable enemy component for post-tutorial cleaners
#325 opened by jurcaua - 0
Can talk to NPCs through walls
#318 opened by chadleytan - 0
All level geometry needs to be assigned the "Obstacle" layer to allow for proper vision cone behavior
#330 opened by fnnbrr - 0
Brutus mission, phase 2 reporter AI
#292 opened by jurcaua - 0
After player goes through final tutorial doors, have a final dialogue about Brutus + cleaning up
#282 opened by jurcaua - 0
Immediately after mission tutorial have nurses be cleaning up the vases and be interactable
#283 opened by jurcaua - 0
- 0
Brutus mission, office logic
#293 opened by jurcaua - 0
Brutus mission, office AI
#291 opened by jurcaua - 0
Investigate using Unity Timeline for cutscenes
#301 opened by jurcaua - 0
Brutus mission, garden / hedge maze level creation
#294 opened by jurcaua - 0
- 1
- 0
- 0
- 0
- 1
Bug: Mission Tutorial - getting caught while in the door region trigger bugs out npc despawning
#273 opened by jurcaua - 0
Adjust throwing direction to be correct in relation to the main camera rotation
#258 opened by fnnbrr - 0
Polish up controls for objective list
#290 opened by jurcaua - 0
Update kitchen mission pan-out after getting dentures to see incoming enemies easier
#276 opened by jurcaua - 0
- 0
- 0
Push up mechanic - increase awakeness from anywhere
#289 opened by jurcaua - 0
Callback to tutorial chase by having bingo NPC hint at hiding a bingo ball in the vases
#285 opened by jurcaua - 0
- 0
Autoplay Conversations go to next line without waiting for fully typing out for long conversations
#259 opened by chadleytan - 0
Hide the (A) button for autoplay conversations
#262 opened by chadleytan