Facebook module for Godot Game Engine (Android and iOS).
To use it, make sure you're able to compile the Godot android template, you can find the instructions here. As the latest Facebook SDK needs Android SDK 15+, edit the file godot/platform/android/build.gradle.template and set minSdkVersion to 15. After that, just copy the the GodotFacebook folder to godot/modules and recompile it.
Module name (engine.cfg):
[android]
modules="org/godotengine/godot/GodotFacebook"
Functions:
- init(app_id)
- appInvite(app_link_url, preview_image_url)
- setFacebookCallbackId(get_instance_ID())
- getFacebookCallbackId()
- login()
- logout()
- isLoggedIn()
Callback functions:
- login_success(token)
- login_cancelled()
- login_failed(error)
Example:
func _ready():
if(Globals.has_singleton("GodotFacebook")):
fb = Globals.get_singleton("GodotFacebook")
fb.init(‘YOUR_APP_ID’)
fb.setFacebookCallbackId(get_instance_ID())
func login_success(token):
print('Facebook login success: %s'%token)
func login_cancelled():
print('Facebook login cancelled')
func login_failed(error):
print('Facebook login failed: %s'%error)
(...)
func _on_share_button_pressed():
if fb != null:
fb.appInvite(“YOUR_APP_URL”, ‘YOUR_APP_IMG_URL’)
func _on_login_button_pressed():
if fb != null:
fb.login()