Package openvvar provides an easy way to manage flags and environment variables at same time. Making use of struct tags to structure your configurations, providing neat features like nested structs for correlated configurations, required fields, default values for all the "primitive" types, like ints, uints, strings, booleans, floats, time.Duration and slices for any of those types.
package main
import (
"fmt"
"time"
"os"
"github.com/fogodev/openvvar"
)
type DatabaseConfig struct {
Name string `config:"name;default=postgresql,options=postgresql,mysql"`
Host string `config:"host;default=localhost"`
Port int `config:"port;default=5432"`
User string `config:"user;required"`
Password string `config:"password;required"`
}
type Config struct {
Database DatabaseConfig
Debug bool `config:"debug;default=false;description=Set this config to true for debug log"`
AcceptedHeroNames []string `config:"hero-names;default=Deadpool,Iron Man,Dr. Strange,Rocket Raccon"`
UniversalAnswer uint8 `config:"universal-answer;default=42;short=u;description=THE ANSWER TO LIFE, THE UNIVERSE AND EVERYTHING"`
SomeRandomFloat float64 `config:"random-float;default=149714.1241"`
OneSecond time.Duration `config:"second;default=1s"`
}
func main() {
configs := Config{}
if err := openvvar.Load(&configs); err != nil {
fmt.Fprintln(os.Stderr, err)
os.Exit(1)
}
/*
...
*/
}
Nested fields have their parent field name concatenated to its own name
$ DATABASE_USER=root # For environment variables
$ ./your_program -database-password=1234 # for flags
To load configurations, just instantiate an object from your struct and pass its pointer to Load function, checking for errors afterward, just like in the example above, or you can pass one or more paths to dot env files
For more examples check unit tests file