Pinned Repositories
Adafruit_GPS
An interrupt-based GPS library for no-parsing-required use
arduino_ms5611_spi
An arduino library for driving the ms5611 pressure and temperature sensor via SPI.
bash_environment
bash_environment
CamBot
Backup Repo For CamBot Dev
game_echo_service
Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.
infinite_chessboard
A tactical strike against the classic math problem.
LED_wall_clock
An arduino/neopixel/DS1307 diffuse-light wall clock.
time_circuits_final
Arduino three-row clock display
timelapse_controller
A very old project to make a timelapse controller for a Canon EOS DSLR.
voyager
Uglier things have been spotted on github, but not by reliable witnesses.
foodini's Repositories
foodini/voyager
Uglier things have been spotted on github, but not by reliable witnesses.
foodini/game_echo_service
Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.
foodini/time_circuits_final
Arduino three-row clock display
foodini/timelapse_controller
A very old project to make a timelapse controller for a Canon EOS DSLR.
foodini/Adafruit_GPS
An interrupt-based GPS library for no-parsing-required use
foodini/arduino_ms5611_spi
An arduino library for driving the ms5611 pressure and temperature sensor via SPI.
foodini/bash_environment
bash_environment
foodini/CamBot
Backup Repo For CamBot Dev
foodini/infinite_chessboard
A tactical strike against the classic math problem.
foodini/LED_wall_clock
An arduino/neopixel/DS1307 diffuse-light wall clock.
foodini/projecteuler
An occasional poke at the venerable problem set.