/aos-milsim

Various scripts for https://github.com/piqueserver/piqueserver

Primary LanguagePythonGNU General Public License v3.0GPL-3.0

Screenshot

FAQ

Weapons are too dangerous! One shot kills instantly

That’s how it should be: use cover.

Someone is shooting through walls!

This is intended. Some materials are not strong enough to stop bullet completely at all firing angles.

Note that shooting-through-walls hacks are not possible (unlike vanilla AoS) due to the simulator architecture.

Can I shoot through the fog?

Yes, although it’s not that easy.

Grenade is too dangerous!

  1. Don’t run in circles around grenades.
  2. Take cover immediately if you see or hear a grenade.

Bleeding is annoying

Try not to run around in front of everyone. After all, use your shovel: dig tunnels and trenches.

Mines are annoying

  1. Be careful.
  2. Don’t go straight into areas where there are likely to be a lot of mines (e.g. intel, narrow tunnels, doors, back entrances, places convenient for sniper fire etc).
  3. Deactivate mines with a greande explosion.
  4. Cooperate in your team and report the location of placed mines in the team chat.

I don’t see/hear drones

  1. Unfortunately, there are protocol restrictions prohibiting any custom models.
  2. In fact, this is not that far from reality, because modern weapons are much more louder than a typical drone.
  3. Don’t stay outdoors for a long time (especially if you are a sniper).

Airstrikes are too loud

Yes they are.

Airstrikes are useless and too inaccurate

  1. No they aren’t.
  2. Check your minimap carefully: airstrike will follow direction of the player who called it.

It’s too hard/realistic! It’s not fun!

Go play babel.

It’s too unrealistic! AoS cannot be / isn’t meant to be an ARMA!

Go play ARMA + ACE3.

ACE3 is still too unrealistic

Go to a shooting range, airsoft club or army.

(Not to mention that real war is not fun at all.)

Protocol extensions

Bullet traces

Extension ID: 0x10.

Field name Field type Notes
index UByte Strictly increasing (in the current implementation) identifier of a projectile.
position LE Float[3] Current position.
value LE Float Current speed divided by the initial speed.
origin UByte Whether this is the first packet for this identifier.

Hit effects

Extension ID: 0x11.

Sent whenever projectile hits a target to provide better visual response.

Field name Field type Notes
position LE Float[3] Hit position
block LE Int[3] Hit block
target UByte See below
Target Description
0 Block
1 Headshot
2 Player

References