#UnityEditorScriptUtility ##Simple Editor extensions for creating Editor classes
The package adds four new commands to the project view context menu to speed up workflow. I tend to create a lot of custom inspectors when prototyping code and these tools will create the boilerplate code for you.
###Custom inspector Right click a MonoBehvaiour in the project view and navigate to [MonoScript]->Create->Custom Inspector
This is the code it generates for a MonoBehaviour called GameBehvaiour. This command is disabled while the solution is compiling
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(GameBehaviour))]
public class GameBehaviourEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var instance = target as GameBehaviour;
}
}
###EditorWindowScript Enter some settings for the window and click generate ###EditorScript A simple EditorScript with using UnityEditor namespace ###CSharp Class A simple CSharp class