fountainment's Stars
LuxCoreRender/BlendLuxCore
Blender Integration for LuxCore
Go1c/AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
xianfei/SysMocap
A real-time motion capture system for 3D virtual character animating.
yeemachine/kalidokit
Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
CMU-Perceptual-Computing-Lab/openpose
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
20tab/bvh-python
Python module for parsing BVH (Biovision hierarchical data) mocap files
UuuNyaa/blender_mmd_tools
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
Manashiku/MMDGenshin-archive
Shader written for MMD to replicate the visual style of Genshin Impact
peterljq/OpenMMD
OpenMMD is an OpenPose-based application that can convert real-person videos to the motion files (.vmd) which directly implement the 3D model (e.g. Miku, Anmicius) animated movies.
DaveDubUK/bvhacker
bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details
FORTH-ModelBasedTracker/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
BartekkPL/bvh-parser
C++ library to parsing and interpreting a .bvh file
KevinLTT/video2bvh
Extracts human motion in video and save it as bvh mocap file.
CreativeInquiry/BVH-Examples
BabylonJS/Spector.js
Explore and Troubleshoot your WebGL scenes with ease.
prographon/graphics-developer-roadmap
roadmap to becoming a graphics developer
alembic/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
AnthonyCalandra/modern-cpp-features
A cheatsheet of modern C++ language and library features.
plantuml/plantuml
Generate diagrams from textual description
libgit2/libgit2
A cross-platform, linkable library implementation of Git that you can use in your application.
i-saint/WebAlembicViewer
Simple alembic viewer that works on browser.
laurentlb/shader-minifier
Minify and obfuscate GLSL or HLSL code
bagder/fcpp
Frexx C preprocessor
voldenuit-yanagi/MIT-6.837-Fall2004
mmikk/hextile-demo
demonstrates hex-tiling
JimWest/PyLiveLinkFace
donmccurdy/three-gltf-viewer
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
nickgildea/leven
Complete source for my experimental voxel engine
ObEngine/ObEngine
2D Game Engine with Lua Scripting made on top of SFML !
USCiLab/cereal
A C++11 library for serialization