Pinned Repositories
asteroids_d3d12
Intel Asteroids DirectX 12 Sample
bgfx
Cross-platform rendering library.
bullet3
Bullet 3.x GPU rigid body pipeline
CastRemoteDisplay-android
Google Cast Remote Display API sample for Android
cocos2d-x_new_render_system_composition
cocos2d-x for New Render Systems
cocos2d-x_new_render_system_inheritance
Modularize render system using inheritance
cpp-netlib
The C++ Network Library Project -- cross-platform, standards compliant networking library.
CppCon2014
Speaker materials from CppCon 2014
CppCon2015
Presentation Materials from CppCon 2015
curl-for-windows
An unofficial mirror of the curl library with support for static linking on Windows.
fourthskyinteractive's Repositories
fourthskyinteractive/asteroids_d3d12
Intel Asteroids DirectX 12 Sample
fourthskyinteractive/CastRemoteDisplay-android
Google Cast Remote Display API sample for Android
fourthskyinteractive/cocos2d-x_new_render_system_composition
cocos2d-x for New Render Systems
fourthskyinteractive/cocos2d-x_new_render_system_inheritance
Modularize render system using inheritance
fourthskyinteractive/CppCon2014
Speaker materials from CppCon 2014
fourthskyinteractive/CppCon2015
Presentation Materials from CppCon 2015
fourthskyinteractive/D3DSamples
Direct3D feature samples
fourthskyinteractive/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
fourthskyinteractive/dolphin
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
fourthskyinteractive/duktape
Duktape - embeddable Javascript engine with a focus on portability and compact footprint
fourthskyinteractive/dx11-engine
Automatically exported from code.google.com/p/dx11-engine
fourthskyinteractive/FBXLoader2015forDX11
FBX Loader 2015 for DX11
fourthskyinteractive/FlipModelD3D12
Interactive visualization for understanding swap chains in D3D12
fourthskyinteractive/flopsydroid
Flopsy Droid
fourthskyinteractive/GameSharing
A C++ bridge to the Java Google Play Games Services SDK and Apple's Game Center for cocos2d-X.
fourthskyinteractive/HelloD3D12
Direct3D 12 test code.
fourthskyinteractive/KiiCpp
Kii Cloud SDK written in C++
fourthskyinteractive/MantleHelloTriangle
An implementation of Hello Triangle using the Mantle API on Windows
fourthskyinteractive/oglshell
Automatically exported from code.google.com/p/oglshell
fourthskyinteractive/OpenGLSamples
Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)
fourthskyinteractive/qtdxsample
Automatically exported from code.google.com/p/qtdxsample
fourthskyinteractive/Screw
Screw aims to bring native Facebook SDK functionalities to cocos2d-x.
fourthskyinteractive/scriptorium
:scroll: Game Scripting Languages benchmarked
fourthskyinteractive/soci
SOCI - The C++ Database Access Library. This is official repository the SOCI project.
fourthskyinteractive/sse2neon
Automatically exported from code.google.com/p/sse2neon
fourthskyinteractive/unity-android-nfc-plugin
NFC Android Java Plugin For Unity 3D
fourthskyinteractive/Vulkan
Examples and demos for the new Vulkan API
fourthskyinteractive/WagonWar
fourthskyinteractive/wdl-ol
Enhanced version of Cockos' IPlug - A simple-to-use C++ framework for developing cross platform audio plugins and targeting multiple plugin APIs with the same code. VST / VST3 / Audiounit / RTAS / AAX (Native) formats supported.
fourthskyinteractive/WinObjC
Objective-C for Windows