/assets

GNU General Public License v3.0GPL-3.0

Foxhole Tools assets

Credits

All images these are property of Clapfoot Inc.

Using

Refer to README.md

Requirement for manual generation

Extrac game content (FModel)

Extract game contents (Umode)

PRE-REQUISITES:

  • Unreal Engine VERSION 4.24 installed (it's huge)
  • Download Umodel (https://www.gildor.org/en/projects/umodel)
  • Duplicated War-WindowsNoEditor.pak file (obtained from C:\Steam\steamapps\common\Foxhole\War\Content\Paks)
  1. Open up Command Prompt. Within there, navigate to your Unreal Engine directory, within there go to: C:...\UE_4.20\Engine\Binaries\Win64
  2. Now in this directory, type this: UnrealPak.exe [DIRECTORY OF DUPLICATED PAK FILE] -Extract [DIRCTORY YOU WANT THE ASSETS TO BE UNPACKED TO]
  3. In Command Prompt, navigate to wherever you installed Umodel into. Within the Umodel folder, type this: umodel.exe -out=[DIRECTORY YOU WANT THE ASSETS TO BE EXTRACTED TO]
  4. A GUI for Umodel should appear. In "Path to Game Files" put this file path: [DIRECTORY OF ASSETS THAT WERE UNPACKED]\War\Content
  • If you want to be able to export sound files, check off "Sound" on the right side.
  • Package Compression: Auto
  • Platform: PC
  1. It might take a while to load the game files... once Umodel is done fiddling around, a new Umodel window should appear that has a folder navigation window on the left side, and a file explorer on the right side.
  2. To export image assets, navigate to Textures > UI.
  3. Now start clicking on each folder within here, select all files then hit "Export".
  • Don't forget that the base folder "UI" has some files in itself too.

EXTRACT LIST:

  • Achievements
  • HexMaps
  • HUD
  • ItemIcons
  • MapIcons
  • Menus
  • StructureIcons
  • VehicleIcons
  • WorldMap

Submodules list

Code ref

Update gh-pages

git subtree push --prefix dist origin gh-pages

Deploy to netlify

netlify deploy --build