/SoftSkin

Soft skin library for godot engine

Primary LanguageC++BSD 3-Clause "New" or "Revised" LicenseBSD-3-Clause

SoftSkin

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Soft skin library for godot engine.

First prototype demo (openframeworks):

demo project

remotes

notes

11/07/2018

Integration in godot is becoming stable:

  • Skin object can be linked to a server to manage them by group
  • A custom notification system enables reparenting of servers and skins once placed in the scene tree
  • Ray projection are working well

Still to be done:

  • importation of uvs (mandatory!)
  • collisions with solid parallelipipeds
  • creation of fibers group:
    • requires an addon in blender
    • adaptation of the export format
    • specific methods to interacts with groups
  • breakeable fibers
  • splittable skins, along seams

06/06/2018

after serveral hours of engine hell:

  • investigate CSG module > Immediate geometries have no shadows and Mesh can not be updated...
  • transform Skin object into Geometries manager -> enabling several meshes (debug views, wireframe + tri mesh)

03/06/2018