UnityOSC v1.1 October 2012 ------------ Open Sound Control classes and API for the Unity 3d game engine --------------------------------------- Author: Jorge Garcia [info@jorgegarciamartin.com] Acknowledgements: Stefan Kersten [stefan.kersten@upf.edu], for reviewing the code and the API. This library includes portions of code from the Bespoke OSC library by Paul Varcholik [pvarchol@bespokesoftware.org] Documentation docs/doxygen/html/index.html doxygen generated html reference docs/UnityOSC_manual.pdf main reference and examples of usage Source code src/OSCHandler.cs src/UnityOSC/OSCBundle.cs src/UnityOSC/OSCClient.cs src/UnityOSC/OSCMessage.cs src/UnityOSC/OSCPacket.cs src/UnityOSC/OSCServer.cs src/Editor/OSCHelper.cs TODO 10.12 Implement bundle packet information 07.11 Change string concatenations to C# string builders. 07.11 Review exception handling for uninitialized client/servers. Known issues * Since bundle information is not implemented fully, receiving messages in Unity fails while using bundles (e.g. when sending OSC from OpenFrameworks with ofxOSC)