Project Canvas using Phaser.js at Yrgo in Sweden Gothenburg. Deadline for: 2019-05-27
Languages Used:
HTML, Javascript, Phaser.js, Markdown <- Readme.md
- Per Baltzar, Yrgo - WU18
- Elias Johansson, Yrgo - WU18
- Maria Eidland, Yrgo - WU18
- Linn Johansson, Yrgo - WU18
- Agneta Leemann
- Christian Leemann
- Magnus Gustaver
- Annika Areschoug
- #1 Game setup and paddle function
- #2 Add initial gameplan
- #3 Add score functionality
- #4 Add launcher
- #5 Add lives functionality
- #6 Add game over scene
- #7 Update gameplan
- #8 Add sound effects
- #9 Add color effects
- #10 Add styling to gamepage
If you would like to play the game locally you can download or clone the repository to your machine. To open the game you'll need to start a local server and point it to the root af the repository. Then open a browser and go to your server-adress and play away. If you'd rather play online please visit dinoball.netlify.com.
To launch the ball use space ( ) or down arrow key (v)
To work the paddles use right and left arrow keys (<) (>)
To restart the game after game over press space ( )
Enjoy!
Good structure on project
Pinball.js - 119-158: Maybe save into variable to avoid long text and makes it more readable. Pinball.js - 25-27: Remove unused code? :> Maybe seperate pull request into smaller changes Put link to netlify in description :>
Comments made by Amin & Laureta
- Sounds from Opengameart.org
- 'The Adventure Begins' by Bart Kelsey
- Other sounds by Michael Klier
- Codecademy.com, Game Development with Phaser.JS
- Phaser documentation
- TexturePacker
- PhysicsEditor
- Phaser examples